Developers
This page contains steps to build and run Microart Reverb Engine from source.
Requirements
.NET Framework 4.7.2
In most cases, when you have Visual Studio installed with the .NET Frameworks checked, these steps are not required.
Install .NET Framework v4.7.2:
Clear your nuget cache:
NOTE: this is going to contain the "stable" versions of the packages, so you will have to clear the NuGet cache when this feed changes and when .NET ships. The various
darc-pub-dotnet-*
feeds are temporary and are generated on various builds. These feeds my disappear and be replaced with new ones as new builds come out. Make sure to verify that you are on the latest here and clear the nuget cache if it changes:
WPF Framework
This should come preinstalled with your installation of Visual Studio. However, if you are using a different IDE, you need to install the correct version of WPF.
NAudio v1.10
Install v1.10 from nuget
Newtonsoft.Json v12.0.3
Install v12.0.3 from nuget
Running
.NET Framework v4.7.2
Compile Reverb Engine to an executable
Note: dotnet build
will not build .NET Framework apps in some cases, it might work for yours. However, we won't provide any information as that is not an officially supported way of building Reverb Engine
Contributing
Legal
Cloning the Repository
Create a temporary branch
Example
Make your changes
Edit the files how you please. Visual Studio and other IDE's will automatically enable git support and keep track of all the changes you make as you go.
Committing and Pushing
and
Finally submitting the changes for final review from Microart
This requires using the GitHub website or Desktop app. Simply go to the repository and select the main
or master
branch. From here press 'Compare & Pull Request' to open a pull request. In here fill the necessary details required by Microart and press 'Create pull request'. Your pull request will be processed as soon as possible.
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